3D Graphics Software Intern
Summer 2025
Designed and implemented a standard neural graphics library for the Slang shading language to expand and rectify the ecosystem around neural shading. Ported common abstractions including activations, losses, optimizers, and feed forward layers, and state-of-the-art encoders including Fourier, one-blob, and grid encoders. Additionally included high-performance implementations with Cooperative vectors, which leverage Tensor cores for fast inference and training.
3D Graphics Software Intern
Summer 2024
Collaborated with the Slang shader language
team to enhance embedded Slang modules, refine automatic differentiation, and improve compiler diagnostics.
Developed new language features and optimization passes for real-time graphics applications,
contributing to the advancement of NVIDIA's ecosystem of graphics development tools.