Industry

3D Graphics Software Intern

Summer 2025
Designed and implemented a standard neural graphics library for the Slang shading language to expand and rectify the ecosystem around neural shading. Ported common abstractions including activations, losses, optimizers, and feed forward layers, and state-of-the-art encoders including Fourier, one-blob, and grid encoders. Additionally included high-performance implementations with Cooperative vectors, which leverage Tensor cores for fast inference and training.

3D Graphics Software Intern

Summer 2024
Collaborated with the Slang shader language team to enhance embedded Slang modules, refine automatic differentiation, and improve compiler diagnostics. Developed new language features and optimization passes for real-time graphics applications, contributing to the advancement of NVIDIA's ecosystem of graphics development tools.

Teaching

CSE 167: Introduction to Computer Graphics

Winter 2025 & Fall 2024
Graded programming assignments, evaluated homework and exercises, and led office hours focused on fundamental concepts of rendering pipelines, shader programming, 3D mathematics, and transformations.

Academic Service

ACM TOG Reviewer

2025
Critically evaluated research articles in computer graphics, rendering, and related fields for technical contributions and publication quality.

ACM SIGGRAPH Reviewer

2025
Assessed submissions for the premier computer graphics conference and contributed to the peer review process.

Technical Skills

C++

7+ years
Advanced

Python

5+ years
Proficient

CUDA

3+ years
Proficient

Vulkan

4+ years
Proficient

CMake

4+ years
Proficient

GLSL

3+ years
Advanced

LaTeX

6+ years
Proficient

Bash

3+ years
Proficient