About
Hi there!
I am currently a third-year undergraduate
student at the University of California, San
Diego (UCSD), pursuing a Bachelor of Science in
Computer Science with a minor in Mathematics.
Since joining UCSD, I have been actively
involved in Computer Graphics research at the
Center for Visual Computing,
where I have been fortunate to be advised by Professors
Ravi Ramamoorthi and
Tzu-Mao Li.
My primary research interests include:
- Real-time, inverse, and differentiable rendering
- Languages and systems for graphics and heterogeneous computing
- Interactive simulation of natural phenomena
- Reinforcement learning and machine learning
- Computer vision systems for robotics
Awards
-
CSE Undergraduate Student Research Award for Excellence in Research
(UC San Diego, 2024)
-
Honorable Mention, CRA Outstanding Undergraduate Researcher Award
(CRA, 2024)
Research
Experience
Industry
I interned at NVIDIA in the summer of 2024 as a
3D Graphics Software Intern. Here, I worked on
theĀ
Slang project,
exploring innovative applications of shader
modules, dynamic shader linking, and link-time
specialization while collaborating with a
wonderful team led by
Brandon Mills.
Teaching
Undergraduate Tutor for Computer Graphics
CSE 167
(Fall 2024), UC San Diego.
Open Source Projects
Javelin
Just-in-time shader programming directly
within C++ for Vulkan applications,
using metaprogramming and operator
overloading.
Kobra
Research-oriented rendering engine
written in C++ and using Vulkan, with
implementations for modern algorithms
like ReSTIR.
Zhetapi
Machine learning and numerical analysis
library written in C++ along with a
Python-like scripting language to
promote usability.
littlevk
Lightweight single-header C++20 wrapper
for Vulkan to reduce boilerplate code in
graphics applications.
SMake
User-friendly build system for quickly
configuring, building, and running C/C++
projects.
metacpp
Evaluating simple Lisp programs at
compile-time in C++ using template
metaprogramming.
tuicpp
Wrapper library for
ncurses
that offers intuitive abstractions for
common constructs such as text windows,
prompts, and tables.
Murphy
Transforming curves to match arbitrary
silhouettes using differentiable
rasterization.